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Finding the Fun in FPS Campaigns
Game Maker's Toolkit
30 ม.ค. 2017
การดู 937,787 ครั้ง
The Last Guardian and the Language of Games
Who Gets to be Awesome in Games?
The Rise of the Systemic Game
Should Designers Listen to Negative Feedback?
How Games Do Health
The Power of Invisible Choices
Building Better Skill Trees
How Games Use Feedback Loops
How to Keep Players Engaged (Without Being Evil)
How To Combine Video Game Genres
How To Think Like A Game Designer
Why Nathan Drake Doesn't Need a Compass
Following the Little Dotted Line
Deus Ex: Mankind Divided's Amazing Open World
Valve's "Secret Weapon"
Doom Mods Based On Other Games
5 Amazing Levels from 2017
Why Spec Ops: The Line Mattered
How Jusant Makes Rock-Climbing More Immersive
The Legend of Zelda: Breath of the Wild's dungeon design | Boss Keys