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Sidenote: Why Motion Inputs Still Exist
Core-A Gaming
Aug 27, 2020
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Analysis: The Consequences of Reducing the Skill Gap
Motion Inputs
Analysis: Why Rollback Netcode Is Better
Analysis: Why Graphics Matter in Fighting Games
Hard Reads: Why Fighting Games Are Worth It
Analysis: The Effects of Salt
Analysis: Playing, Fast and Slow
Why Do People Think Using This Controller is Cheating?
Sidenote: Why Button Mashing Works (Sometimes)
Analysis: How the Hadouken Reinvented 2D Fighting
Analysis: Why We Should Buff More Than Nerf
10 Ways to Move Past the Frustration and Improve with Fighting Games
Analysis: Villains in the FGC and eSports
Motion Inputs And Character Feel
THE Bottom Tier
Fighting Games are Hard to Balance
Hard Reads: Why Getting Bodied is Good For You
Slow Attacks
Analysis: Taunting and Mind Games
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