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The Four Fundamental Quests
Adam Millard - The Architect of Games
7 ส.ค. 2018
การดู 352,122 ครั้ง
Rediscovering the Joy of Exploration
Why Videogames Want You To Fail
How Hard Should Quests Be?
Quest Design - I: Why Many MMOs Rely on Repetitive Grind Quests - Extra Credits
The Hidden Purpose of Hub Worlds
Building Better Crafting Systems
Quest Design - II: How to Create Interesting MMO and RPG Quests - Extra Credits
How To Make NPCs That Aren't Completely Annoying
Vampire Survivors Only Works Because We're Stupid
Are Morality Systems Making Us Less Moral?
How Gameplay Loops Keep You Playing
What is Parasitic Design?
The Anatomy of a Bossfight
3 AWESOME Questlines in Classic WoW
How Level Design Can Tell a Story
Good Design, Bad Design Vol. 7 - The Best and Worst of Graphic and UI Design in Games ~ Design Doc
6 Tips for Writing SIDE QUESTS
Videogames Have A Creativity Problem (and it's not the one you think)
End-to-End Procedural Generation in Caves of Qud
Why Do We STILL Hate Tutorials?