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Slides, Platforms, Swimming, And More! [SM64 GBA]
11 days ago
11:12
Audio, Polygon Subdivision, and Much More! [SM64 GBA]
1 month ago
6:36
Stars, doors, and a sky [SM64 GBA]
2 months ago
5:59
Much Has Changed [SM64 GBA]
3 months ago
6:22
Some Updates [Super Mario 64 on the GBA]
3 months ago
3:10
Primitive animations, smoother movement [SM64 GBA]
3 months ago
1:11
A proper player model, rotations, much faster texture mapping [SM64 GBA]
3 months ago
2:09
A single frame renders [SM64 GBA]
4 months ago
1:24
Super Mario 64 on the GBA: Improvements
4 months ago
2:01
Super Mario 64 running on a Gameboy Advance
4 months ago
1:11
Horse-Drawn Cart [Veloren]
1 year ago
1:30
Haha Carriage Go Brrr
1 year ago
2:43
Super Veloren 64
1 year ago
2:36
Make Yourself At Home
2 years ago
0:14
Lightning Storm [Veloren]
2 years ago
2:38
Thunder and lightning [Veloren]
2 years ago
0:43
Morrowind Shaders in 2022 [New Version]
2 years ago
9:25
Wave Shader Effect [OpenMW]
2 years ago
0:13
Simulating Black Holes With Bad Shader Code
2 years ago
0:15
Morrowind with PBR Shaders
2 years ago
10:13
Volumetric Clouds & Mist in Morrowind [OpenMW]
2 years ago
6:59
OpenMW Volumetric Fog Mod
2 years ago
0:49
Mounts [Veloren]
2 years ago
1:38
Raindrops [Veloren]
2 years ago
1:17
Visiting a town during a rain storm [Veloren]
2 years ago
0:54
Yeet
2 years ago
0:15
Best Glider Time, Veloren 0.11 Release Party [1:07]
3 years ago
1:11
Software Rendering on the Gameboy Advance (16 MHz, 60 fps)
3 years ago
0:31
Gliding Down a Mountain [Veloren]
3 years ago
1:40
Raymarching voxel terrain on a 7 year old GPU
3 years ago
2:06