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Misery Mire, The Lock & Key Formula - Dungeon Design in Zelda
CaptBurgerson
Premiered Aug 11, 2023
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Turtle Rock, The 3 Act Structure - Dungeon Design in Zelda (Ft. @PixelFusionProductions)
Skull Woods, Blending Dungeon and Overworld - Dungeon Design in Zelda
The Inconsistent Execution of The Legend of Zelda - Dungeon Design in Zelda
Side-effects of doing VERY long runs in Noita
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Tower Of The Gods, Testing Your Mettle - Dungeon Design in Zelda (Wind Waker HD)
The Colour Dungeon's Lack of Vision - Dungeon Design in Zelda (LANS/DX)
The Final Trial, More of the Same - Dungeon Design in Zelda
Skyview Temple, Laying the Groundwork - Dungeon Design in Zelda (Skyward Sword HD)
Divine Beast Vah Medoh, a Lofty Puzzle Box - Dungeon Design in Zelda
Stone Tower, What All Finales Should Be - Dungeon Design In Zelda (Majora's Mask)
The Swamp Palace, a Proto-Water Temple - Dungeon Design in Zelda
Ganon's Tower, Culmination and Climax - Dungeon Design in Zelda (Wind Waker HD)
Bottle Grotto, Layout & UI Limitations - Dungeon Design in Zelda (LANS/DX)
Snowhead Temple, The Central Room Structure Evolved - Dungeon Design In Zelda (Majora's Mask)
The Fire Temple & The Cheese Factor - Dungeon Design in Zelda (TOTK)
Tail Cave, The Invisible Tutorial of Link's Awakening - Dungeon Design in Zelda (LANS/DX)
The Arbiter's Grounds, Implicit History - Dungeon Design in Zelda (Ft. @RMFHGaming)
Forsaken Fortress, The Stealth Mission - Dungeon Design in Zelda (Wind Waker HD)
Forsaken Fortress 2nd Visit, Satisfaction and Payoff - Dungeon Design in Zelda (Wind Waker HD)