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DD2018: Dan Vavra - Designing historical open world RPG
Digital Dragons
25 พ.ค. 2018
การดู 57,895 ครั้ง
GDS 2016: Daniel Vávra - Jak jsme točili Kingdom Come The Movie
Fechtbuch: The Real Swordfighting behind Kingdom Come
Josh Sawyer - Breaking the Mold RPG Evolution
Kingdom Come: Deliverance Documentary | Gameumentary
Daniel Vávra - ''O herním průmyslu''
Daniel Vávra: Když mi do toho nikdo nekecá, tak to vydělává prachy
Sam Lake: The Remedy story so far - Digital Dragons 2017
Ten Principles for Good Level Design
DD2018: Steve Lee - Creative Process for Level Designers
Dokument/Documentary - Epilogue: Kingdom Come: Deliverance [ENG, GER, FR, IT, ESP, POL SUB]
Vortex #23 | Rozhovor s Danem Vávrou o Kingdom Come: Deliverance a spousta novinek
Problémy otevřeného světa v Kingdom Come: Deliverance, Warhorse Studios || Seminář MPN 21.11.2018
Fallout 4's Modular Level Design
Kingdom Come: Deliverance II Official Game Reveal
30 Things I Hate About Your Game Pitch
Reportáž: Jak se dělá Kingdom Come: Deliverance II. Podívejte se do zákulisí Warhorse [ENG SUBS]
50 Game Camera Mistakes
The Making of Horizon Zero Dawn
DD2018: Adam Sawicki - Porting your engine to Vulkan or DX12
Jobye Karmaker - Approaching Modular Vegetation in Games