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Directing Exploration - How Games Guide Players WITHOUT Tutorials ~ Design Doc
Design Doc
27 พ.ค. 2016
การดู 91,617 ครั้ง
Teaching Game Mechanics Well - Guidance VS. Hand Holding ~ Design Doc
Good Design, Bad Design Vol. 4 - The Best and Worst of Video Game Graphic Design ~ Design Doc
Design Land: Creating Great Design Docs - Extra Credits Video Games
What Makes A Game Speedrun Friendly?
Negative Possibility Space - When Exploration Lets Players Down - Extra Credits
How Do Save Systems Shape Games?
The Power of Video Game HUDs
So You Want to be a Level Designer - An Introduction to Level Design in Video Games - Extra Credits
Crafting Is (Kinda) Pointless
The Nintendo Way | The Philosophy That Shaped Nintendo's Consoles
What's the Point of Status Effects? ~ Design Doc
Secrets of Game Feel and Juice
'FTL: Faster Than Light' Postmortem: Designing Without a Pitch
Good Design, Bad Design Vol. 11 - Tetris, Hyper Light Drifter, and Great Game Animation
Exploration in Games - Four Ways Players Discover Joy - Extra Credits
The Zelda Pattern - How to Spice Up Bland Game Boss Design ~ Design Doc
Good Design, Bad Design Vol. 3 - Amazing and Awful Video Game Graphic Design ~ Design Doc
Why Great Games FAIL - Board Game Design
We played EVERY Barbie game on the PS2
Good Design, Bad Design Vol. 14 - Great and Terrible Graphic Design in Games