The source code for DOOM on the Super NES was released on July 14th 2020. In this episode we take a closer look at how its developer Randy Linden was able to pull off the impossible port to the SNES hardware.

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Sources/Credits/Links:

► Source Code Repository - https://github.com/RandalLinden/DOOM-FX​
► DOOM SNES OST - Paul Webb/Bob Dayley
► DOOM under the Hood (Daniel Fetter) - https://www.youtube.com/watch?v=e0W65...​
► SNES Xband Footage (Xband FourOneOne) - https://www.youtube.com/watch?v=Tr7Yi...​
► Bleem! Commercial PlayStation Emulator (LGR) - https://www.youtube.com/watch?v=MFY9K...​
► The CRAZY Story of XBAND (Wrestling With Gaming ) - https://www.youtube.com/watch?v=k_5M-...​
► Fabien Sanglard Game Engine Black Book Doom - https://fabiensanglard.net/gebbdoom/​


TimeStamps:

► 0:00​-5:11​ : How Doom ended up on the SNES discussion
► 5:12​-13:11​ : Source Code Analysis
► 13:12​-13:48​ : Outtro

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#DOOM​ #SNES​ #SourceCode​