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Bug Testing Never Ends [Team Management]
Masahiro Sakurai on Creating Games
12 ส.ค. 2023
การดู 66,066 ครั้ง
Staying Organized with Hierarchical Outlines [Planning & Game Design]
Storage Tips [Grab Bag]
The Craziest Wind Waker Glitch You've Never Heard Of
The Team Behind Super Smash Bros. Brawl [Grab Bag]
Bug Testing Systems [Team Management]
Every Nintendo Development Team EXPLAINED
Motion Sickness in 3D Games [Planning & Game Design]
Odds and Ends of Supervising [Graphics]
Guidelines [Grab Bag]
Super Smash Bros. for 3DS / Wii U [Game Concepts]
The Family Computer (and the NES) [Grab Bag]
Super Smash Bros. [Game Concepts]
Why Super Smash Bros. Ultimate is Losing Popularity
The Longest Game in Smash History
Toby Fox vs Masahiro Sakurai
Using Parameters to Establish Characters [Planning & Game Design]
Super Smash Bros. Ultimate Medley - The Final Battle: All Characters Mashup (Including Sora!)
1986: The Year of Legend [Grab Bag]