Home
How Quake's software renderer ELIMINATES overdraw [⚠️ flashing images]
Matt's Ramblings
May 28, 2023
49,821 views
I added portals into software Quake
Quake's PVS: A hidden gem of rendering optimization
Understanding While loops in JavaScript 👨💻 || Born2Code
Shedding light on Quake I and II lightmapping
Quake, Floating Point, and the Intel Pentium
Why I Started Game Dev In My Late 30s
The Story of Quake on the Game Boy Advance | MVG
BSP Trees: The Magic Behind Collision Detection in Quake
Better Quake strafe-jumping with genetic algorithms
John Carmack on Designing Quake's Addictive Gameplay | Joe Rogan
Let There Be Lies - Quake's source code sorcery
Doom engine - Limited but still 3D
I Created a Game Engine Just to Optimise This
How Quake Failed their way to Success
I Tried Turning Games Into Text
Quake - The 1996 Beta scandal | MVG
Ironwail is amazing!
Why Doom is Awesome: Binary Space Partitioning
Strafe-jumping physics explained
Teaching a computer to strafe jump in Quake with reinforcement learning