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Progression Systems - How Good Games Avoid Skinner Boxes - Extra Credits
Extra History
19 ส.ค. 2015
การดู 1,262,437 ครั้ง
Building Better Crafting Systems
Power Creep - The Trouble with Expansions and Time - Extra Credits
The Four Types of Video Game Designers - Game Design Specializations - Extra Credits
What Makes a Good Level Up System?
Balancing an MMO Ecosystem - Getting a Mix of Player Types - Extra Credits
How Hard Should Quests Be?
Crafting Is (Kinda) Pointless
The Best and Most 'Stealable' Mechanics from Tabletop RPGs
รัตนชาติหายาก จาก "หมู่บ้านยากจนในสเปน"
Minecraft but Your Size Decreases!
Quest Design - I: Why Many MMOs Rely on Repetitive Grind Quests - Extra Credits
เฉลยเกมที่ "ยาก" จนขนาด "คนสร้าง" ยังขี้เกียจเฉลย
How Game Designers Solved These 11 Problems
How Two People Created Gaming’s Most Complex Simulation System
MMO Economies - How to Manage Inflation in Virtual Economies - Extra Credits
Skyrim's Opening - How NOT to Start a Game - Extra Credits
ผมจบเกมTerraria ด้วยการเป็นนักสาปแช่งใน 100 วัน ? สายอะไรครับเนี่ย
What Makes A Great In-Game Shop?
The True Genius of Dark Souls II - How to Approach Game Difficulty - Extra Credits
Hidden Game Mechanics: Design for the Human Psyche - Extra Credits