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"Game Development in Eight Bits" by Kevin Zurawel
Strange Loop Conference
13 ต.ค. 2021
การดู 535,730 ครั้ง
"Type-Driven API Design in Rust" by Will Crichton
NES Graphics Explained
NES Architecture Explained
How we fit an NES game into 40 Kilobytes
Houdini Algorithmic Live #042 - Night Cityscape with Wave Function Collapse
The Story of the Famicom Disk System
The Ultimate Game Boy Talk (33c3)
U.S. Flag Red Screen
Coding Adventure: Chess
The Super Marihour Challenge - 6 games in under 60 minutes!
"Is my Large Language Model a Strange Loop?" by Zac Hatfield-Dodds (Strange Loop 2023)
"From Geometry to Algebra and Back Again: 4000 Years of Papers" by Jack Rusher
HOW IT'S MADE #003 | Steps of creating incredible visualization in 3Ds Max
How Super Mario Bros Was Made Into 40 Kilobytes
Essential Mathematics For Aspiring Game Developers
How do non-euclidean games work? | Bitwise
800 NES Games - Ranked from Best to Worst
“How do you start Pixel Art?”…Here’s what I did!
2 YEARS of PYTHON Game Development in 5 Minutes!
"Computational Physics, Beyond the Glass" by Sam Ritchie (Strange Loop 2023)