Island evolution: diverging paths (🧬Evolution Simulated #6)

Island evolution: diverging paths (🧬Evolution Simulated #6)

My first island animal has evolved! (🧬Evolution Simulated #5)

My first island animal has evolved! (🧬Evolution Simulated #5)

This is what happens when you run an evolution simulation on an archipelago (🧬ES #4)

This is what happens when you run an evolution simulation on an archipelago (🧬ES #4)

The Sapling: gameplay trailer (early access, january 2024)

The Sapling: gameplay trailer (early access, january 2024)

‎️‍🔥🌋🌊☄️ (evolution sim devlog 3-7)

‎️‍🔥🌋🌊☄️ (evolution sim devlog 3-7)

Giving all biomes in my evolution sim their own look AND sound (evolution sim devlog 3-6)

Giving all biomes in my evolution sim their own look AND sound (evolution sim devlog 3-6)

This new cladogram view is my new favorite feature (evolution sim devlog 3-5)

This new cladogram view is my new favorite feature (evolution sim devlog 3-5)

6 new food types I'm adding to the simulation (evolution sim devlog 3-4)

6 new food types I'm adding to the simulation (evolution sim devlog 3-4)

How simulating the evolution of grass will not make your PC explode (evolution sim devlog 3-3)

How simulating the evolution of grass will not make your PC explode (evolution sim devlog 3-3)

How you'll design plants that spread to other islands (evolution sim devlog 3-2)

How you'll design plants that spread to other islands (evolution sim devlog 3-2)

The next big update for my evolution sim (devlog 3-1)

The next big update for my evolution sim (devlog 3-1)

How one animal species conquered an entire contintent (🧬Evolution Simulated #3)

How one animal species conquered an entire contintent (🧬Evolution Simulated #3)

What happens when fish evolve into land animals in The Sapling (🧬ES #2)

What happens when fish evolve into land animals in The Sapling (🧬ES #2)

New series

New series "Evolution Simulated", starting under water (🧬Evolution Simulated #1)

The Sapling: Sea & Sandbox update trailer

The Sapling: Sea & Sandbox update trailer

So you all wanted aquatic animals? (evolution sim devlog 2-6)

So you all wanted aquatic animals? (evolution sim devlog 2-6)

Adding the aquatic stage Spore never had (evolution sim devlog 2-5)

Adding the aquatic stage Spore never had (evolution sim devlog 2-5)

I'm adding these sounds to the game (evolution sim devlog 2-4)

I'm adding these sounds to the game (evolution sim devlog 2-4)

How your creations will survive winter (evolution sim devlog 2-3)

How your creations will survive winter (evolution sim devlog 2-3)

How alien plant colors & alien seasons will work (evolution sim devlog 2-2)

How alien plant colors & alien seasons will work (evolution sim devlog 2-2)

How I will extend sandbox mode (evolution sim devlog 2-1)

How I will extend sandbox mode (evolution sim devlog 2-1)

My indie evolution sim: 3 years of development (The Sapling)

My indie evolution sim: 3 years of development (The Sapling)

I hired a David Attenborough impressionist to narrate my game about ecosystems and evolution

I hired a David Attenborough impressionist to narrate my game about ecosystems and evolution

This is what happens when you run evolution sim The Sapling for 7 days straight (F&F update edition)

This is what happens when you run evolution sim The Sapling for 7 days straight (F&F update edition)

How I hid the same melody EVERYWHERE in the game's music (evolution sim devlog 1-6)

How I hid the same melody EVERYWHERE in the game's music (evolution sim devlog 1-6)

The Sapling: Fight & Flight update trailer

The Sapling: Fight & Flight update trailer

Designing hot and and cool scenarios (evolution sim devlog 1-5)

Designing hot and and cool scenarios (evolution sim devlog 1-5)

So you all wanted flying animals? (evolution sim devlog 1-4)

So you all wanted flying animals? (evolution sim devlog 1-4)

Small carnivores now eat eggs of giant herbivores; how it works (evolution sim devlog 1-3)

Small carnivores now eat eggs of giant herbivores; how it works (evolution sim devlog 1-3)

Procedural walking from scratch (evolution sim devlog 1-2)

Procedural walking from scratch (evolution sim devlog 1-2)