3D Printed Poseable Hand - Assembly instructions

3D Printed Poseable Hand - Assembly instructions

Articulated Poseable Hand - 3DPrint Ready

Articulated Poseable Hand - 3DPrint Ready

Articulated Poseable Female Figure - 3DPrint Ready - Gumroad

Articulated Poseable Female Figure - 3DPrint Ready - Gumroad

Articulated Poseable Figure - 3DPrint Ready - Gumroad

Articulated Poseable Figure - 3DPrint Ready - Gumroad

Female Superhero - Part 8: Splitting the model for 3D Print

Female Superhero - Part 8: Splitting the model for 3D Print

Female Superhero - Part 7: Finalizing the model

Female Superhero - Part 7: Finalizing the model

Female Superhero - Part 6: Modelling the hair with Ornatrix and zBrush

Female Superhero - Part 6: Modelling the hair with Ornatrix and zBrush

Female Superhero - Part 5: Costume refining and details

Female Superhero - Part 5: Costume refining and details

Female Superhero - Part 4: Character pose in Maya and zBrush

Female Superhero - Part 4: Character pose in Maya and zBrush

Female Superhero - Part 3: Costume retopology in Maya

Female Superhero - Part 3: Costume retopology in Maya

Female Superhero - Part 2: Creating the cape in Marvelous Designer

Female Superhero - Part 2: Creating the cape in Marvelous Designer

Female Superhero - Part 1: Creating the costume Base Mesh in zBrush

Female Superhero - Part 1: Creating the costume Base Mesh in zBrush

I want your help to choose a design for the next model!

I want your help to choose a design for the next model!

My first 3DPRINT READY action figure is on sale on Gumroad!

My first 3DPRINT READY action figure is on sale on Gumroad!

From toy to game asset - Part 9: Final scene in Marmoset - ASMR

From toy to game asset - Part 9: Final scene in Marmoset - ASMR

From toy to game asset - Part 8: Texture extraction workflow - ASMR

From toy to game asset - Part 8: Texture extraction workflow - ASMR

From toy to game asset - Part 7: Polypaint in ZBrush - ASMR

From toy to game asset - Part 7: Polypaint in ZBrush - ASMR

From toy to game asset - Part 6: UV Creation with Headus UVLayout - ASMR

From toy to game asset - Part 6: UV Creation with Headus UVLayout - ASMR

From toy to game asset - Part 5: Retopology with Quad Draw in Maya - ASMR

From toy to game asset - Part 5: Retopology with Quad Draw in Maya - ASMR

From toy to game asset - Part 4: Sculpting the scales and finalize the model - ASMR

From toy to game asset - Part 4: Sculpting the scales and finalize the model - ASMR

From toy to game asset - Part 3: Tweaks and skin folds - ASMR

From toy to game asset - Part 3: Tweaks and skin folds - ASMR

From toy to game asset - Part 2: Scan cleanup in ZBrush - ASMR

From toy to game asset - Part 2: Scan cleanup in ZBrush - ASMR

From toy to game asset - Part 1: Photogrammetry with Agisoft Photoscan - ASMR

From toy to game asset - Part 1: Photogrammetry with Agisoft Photoscan - ASMR

Easy zombie - BONUS - Recreating the final render with Octane STANDALONE - ASMR

Easy zombie - BONUS - Recreating the final render with Octane STANDALONE - ASMR

Easy zombie - Part 5: Final render with Octane Render for Maya - ASMR

Easy zombie - Part 5: Final render with Octane Render for Maya - ASMR

Easy zombie - Part 4: Posing in Maya VS Posing in ZBrush - ASMR

Easy zombie - Part 4: Posing in Maya VS Posing in ZBrush - ASMR

Easy zombie - Part 3: Hair and beard with Ornatrix for Maya - ASMR

Easy zombie - Part 3: Hair and beard with Ornatrix for Maya - ASMR

Easy zombie - Part 2: Polypaint with ZBrush - ASMR

Easy zombie - Part 2: Polypaint with ZBrush - ASMR

Easy zombie - Part 1: ZBrush 4R8 and Quixel Megascans

Easy zombie - Part 1: ZBrush 4R8 and Quixel Megascans

Modelling Mr. Incredible - Part 17: Final render with Octane Render for Maya - ASMR

Modelling Mr. Incredible - Part 17: Final render with Octane Render for Maya - ASMR