LookdevX for Maya: Introduction to MaterialX Data Model

LookdevX for Maya: Introduction to MaterialX Data Model

Create abstract architectural patterns using Bifrost point cubes

Create abstract architectural patterns using Bifrost point cubes

Maya Quick Tip: Investigating scene slowdown with the Profiler

Maya Quick Tip: Investigating scene slowdown with the Profiler

Bifrost Bootcamp 10.3 - Wrapping up

Bifrost Bootcamp 10.3 - Wrapping up

Bifrost Bootcamp 10.2 - Developing and polishing tools for artists

Bifrost Bootcamp 10.2 - Developing and polishing tools for artists

Bifrost Bootcamp 10.1 - Building tools for 3D pipelines

Bifrost Bootcamp 10.1 - Building tools for 3D pipelines

Bifrost Bootcamp 9.3 - USD tips and traps

Bifrost Bootcamp 9.3 - USD tips and traps

Procedural Workflow for LookdevX (Part 2): Random Material Assignment

Procedural Workflow for LookdevX (Part 2): Random Material Assignment

Bifrost Bootcamp 9.2 - USD for game animation

Bifrost Bootcamp 9.2 - USD for game animation

Bifrost Bootcamp 9.1 - Advanced USD

Bifrost Bootcamp 9.1 - Advanced USD

Bifrost Bootcamp 8.5 - Defining materials with Bifrost-USD

Bifrost Bootcamp 8.5 - Defining materials with Bifrost-USD

Bifrost Bootcamp 8.4 - Instancing variants with Bifrost-USD

Bifrost Bootcamp 8.4 - Instancing variants with Bifrost-USD

Bifrost Bootcamp 8.3 - USD attributes and primvars

Bifrost Bootcamp 8.3 - USD attributes and primvars

Bifrost Bootcamp 8.2 - USD variants for games

Bifrost Bootcamp 8.2 - USD variants for games

Bifrost Bootcamp 8.1 - A detailed look at USD

Bifrost Bootcamp 8.1 - A detailed look at USD

Bifrost Bootcamp 7.5 - Exporting MPM cloth to games

Bifrost Bootcamp 7.5 - Exporting MPM cloth to games

Bifrost Bootcamp 7.4 - Simulating cloth with MPM

Bifrost Bootcamp 7.4 - Simulating cloth with MPM

Bifrost Bootcamp 7.3 - Simulating snow with MPM

Bifrost Bootcamp 7.3 - Simulating snow with MPM

Procedural Workflow for LookdevX (Part 1): Creating Materials for a Paper Lamp

Procedural Workflow for LookdevX (Part 1): Creating Materials for a Paper Lamp

Bifrost Bootcamp 7.2 - Simulating sand with MPM

Bifrost Bootcamp 7.2 - Simulating sand with MPM

Bifrost Bootcamp 7.1 - Introducing MPM

Bifrost Bootcamp 7.1 - Introducing MPM

Build procedural pipes, tentacles, and towers using Bifrost

Build procedural pipes, tentacles, and towers using Bifrost

Bifrost Bootcamp 6.4 - Explosions in games via USD

Bifrost Bootcamp 6.4 - Explosions in games via USD

Bifrost Bootcamp 6.3 - Rendering sprites for explosions in games

Bifrost Bootcamp 6.3 - Rendering sprites for explosions in games

Bifrost Bootcamp 6.2 - Advecting particles using volumes

Bifrost Bootcamp 6.2 - Advecting particles using volumes

Bifrost Bootcamp 6.1 - Simulating explosions

Bifrost Bootcamp 6.1 - Simulating explosions

Create procedural bead patterns using Bifrost point spheres, fields, and Arnold

Create procedural bead patterns using Bifrost point spheres, fields, and Arnold

Bifrost Bootcamp 5.4 - Combustion: simulating fire and explosions

Bifrost Bootcamp 5.4 - Combustion: simulating fire and explosions

Bifrost Bootcamp 5.3 - Aero simulations for smoke and mist

Bifrost Bootcamp 5.3 - Aero simulations for smoke and mist

Bifrost Bootcamp 5.2 - Basics of particle simulation

Bifrost Bootcamp 5.2 - Basics of particle simulation