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Physics and Math of Shading | SIGGRAPH Courses
ACMSIGGRAPH
15 ก.ค. 2016
การดู 96,539 ครั้ง
Fundamentals Seminar | SIGGRAPH Courses
Physics-based differentiable rendering (CVPR 2021 tutorial)
QuakeCon 2013: The Physics of Light and Rendering - A Talk by John Carmack
Computer Graphics Tutorial - PBR (Physically Based Rendering)
การแสดงภาพควอเทอร์เนียน (ตัวเลข 4 มิติ) ด้วยการฉายภาพสามมิติ
Interactive Graphics 25 - Volume Rendering
A Deep Dive into Nanite Virtualized Geometry
SIGGRAPH University - "Applying Color Theory to Digital Media and Visualization"
PBR Explained in 3 Minutes - Physically Based Rendering
The Continuity of Splines
Ray Tracing
An Explanation of the Rendering Equation
An introduction to Shader Art Coding
Physically Based Rendering // OpenGL Tutorial #43
"Quantum Computational Supremacy" lecture by Scott Aaronson
Microfacet BRDF: Theory and Implementation of Basic PBR Materials [Shaders Monthly #9]
An introduction to Raymarching
Building Collision Simulations: An Introduction to Computer Graphics
SIGGRAPH 2021: Global Illumination Based on Surfels
The Math behind (most) 3D games - Perspective Projection