Home
Choice and Conflict - What Does Choice Mean in Games? - Extra Credits
Extra History
24 มี.ค. 2012
การดู 387,788 ครั้ง
Starting Off Right - How the First Five Minutes Draw Players In - Extra Credits
Piracy - How Can the Game Industry Stop Illegal Downloads? - Extra Credits
Fallout 1: I Am ConFUSED (3) - CerberusFox
Religion in Games - I: Mechanics, Lore, and Heart - Extra Credits
The Sedna Story and why the next 50 years matters: The Sedna Myth and Meaning
Microtransactions - การสร้างรายได้ที่ดีเป็นอย่างไร - เครดิตพิเศษ
Game Writing Pitfalls - Lost Opportunities in Games - Extra Credits
Choice of Games: Crème de la Crème (Unofficial Fan Trailer)
Power Creep - The Trouble with Expansions and Time - Extra Credits
The most useless customer ever
Cutscenes - A Powerful (and Misused) Narrative Design Tool - Extra Credits
How Much Agency Do Games Need? - Choices in Linear Games - Extra Credits
Bluey Just Did Something Incredible...
ARE YOU AN ALPHA? - Simon Sinek - Why Leaders Eat Last
Designing Narrative Choice - Add Branching Paths to Game Stories Without a AAA Budget ~ Design Doc
การบอกเวลาภาษาเกาหลี
Designing Morality Systems - World Building and Morality in Gaming - Extra Credits - Game Design
Myers Briggs and Character Creation - Psychology in Game Design - Extra Credits
Depth vs Complexity - Why More Features Don't Make a Better Game - Extra Credits