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Why Dark Souls Is The 'Ikea' Of Games
GDC
19 ก.พ. 2019
การดู 514,272 ครั้ง
Cursed Problems in Game Design
Failing to Fail: The Spiderweb Software Way
The Loner: Why Some People Play MMOs Alone
'Diablo': A Classic Game Postmortem
Level Design & Environment Art Tips and Techniques from Peter Field, Media Molecule
Made Out Of Meat: Health Systems In Video Games
How to Survive in Gamedev for Eleven Years Without a Hit
Rules of the Game: Five Techniques from Quite Inventive Designers
Reinventing God of War
Ten Principles for Good Level Design
30 Things I Hate About Your Game Pitch
Tunes of the Kingdom: Evolving Physics and Sounds for ‘The Legend of Zelda: Tears of the Kingdom’
You Don't Need a F-ing Publisher
50 Game Camera Mistakes
'Magic: the Gathering': 20 Years, 20 Lessons Learned
Know Your Market: Making Indie Games That Sell
Three Statistical Tests Every Game Developer Should Know
Classic Game Postmortem: Fallout
เพื่อนที่ดีเป็นแบบไหน ทำไมเราไม่สนิทกับเพื่อนที่เคยสนิท? | Shortcut ปรัชญา EP.11
Practical Procedural Generation for Everyone