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Strategic Uncertainty - Keeping Strategy Games Fresh - Extra Credits
Extra History
18 ม.ค. 2017
การดู 729,810 ครั้ง
Game Writing Pitfalls - Lost Opportunities in Games - Extra Credits
Designing Morality Systems - World Building and Morality in Gaming - Extra Credits - Game Design
Asset Reuse - Working Smarter, Not Harder - Extra Credits
Perfect Imbalance - Why Unbalanced Design Creates Balanced Play - Extra Credits
Shovelware - The Causes and Consequences of Bad Licensed Games - Extra Credits
Power Creep - The Trouble with Expansions and Time - Extra Credits
How did ancient civilizations make ice cream? - Vivian Jiang
Exit Points - Putting Down the Game - Extra Credits
What Jumping Spiders Teach Us About Color
Exploration in Games - Four Ways Players Discover Joy - Extra Credits
สร้างเกมแรกของคุณ: ผลิตภัณฑ์ที่ทำงานได้ขั้นต่ำ - ขอบเขตเล็ก ๆ , เริ่มต้นขวา - เครดิตพิเศษ
Progression Systems - How Good Games Avoid Skinner Boxes - Extra Credits
ทำให้เกมแรกของคุณ: กฏการปฏิบัติ - การกำหนดเป้าหมาย (และการรักษา) - เครดิตพิเศษ
Working Conditions - The Deplorable Status Quo that Killed a Studio - Extra Credits
$50 Trillion Was Just Found Under Antarctica
The Four Types of Video Game Designers - Game Design Specializations - Extra Credits
Every DIMENSION Explained in 13 Minutes
Skyrim's Opening - How NOT to Start a Game - Extra Credits
Designing Systems for Strategy Games
The Delta of Randomness - Can You Balance for RNG? - Extra Credits