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Perfect Imbalance - Why Unbalanced Design Creates Balanced Play - Extra Credits
Extra History
1 ส.ค. 2012
การดู 1,241,492 ครั้ง
Depth vs Complexity - Why More Features Don't Make a Better Game - Extra Credits
Balancing for Skill - The Link from Optimal Power to Strategy - Extra Credits
Exit Points - Putting Down the Game - Extra Credits
The True Genius of Dark Souls II - How to Approach Game Difficulty - Extra Credits
Cracking the Code: Mastering Game Design Docs
First Move Advantage - How to Balance Turn-Based Games - Extra Credits
The Problem with Power Fantasies - We're Not Always Right - Extra Credits
Randomness in Esports - How Chance Affects Competitive Play - Extra Credits
Religion in Games - I: Mechanics, Lore, and Heart - Extra Credits
Open World Design - How to Build Open World Games - Extra Credits
Marginal Mechanics and Red Herrings - Why So Weak? - Extra Credits
Plan, Practice, Improvise - Understanding the Three Types of Play in Games - Extra Credits
Future Proofing Your Design - Looking at Hearthstone and Planning Ahead - Extra Credits
Prey - The Enemy Inside - Extra Credits
Keep Cutting - Sunk Cost Fallacy and Game Development - Extra Credits
More Ways to Use Randomness - What is the Goal of RNG? - Extra Credits
สร้างเกมแรกของคุณ: ผลิตภัณฑ์ที่ทำงานได้ขั้นต่ำ - ขอบเขตเล็ก ๆ , เริ่มต้นขวา - เครดิตพิเศษ
Game AI - Funtelligence - Extra Credits
Differences in Scale vs Differences in Kind - Keeping Players Interested - Extra Credits
Beowolf Full Summary - Role Play