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3 Things I Learned While Making Nuclear Throne - Rami Ismail
VideoBrains Event
Jan 11, 2016
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Rami Ismail (Vlambeer) - Nuclear Throne Postmortem: from Early Access to Consoles Release
Konsoll 2021: Rami Ismail - 10 Empty Slides
Rami Ismail: I Want To Show You Something Annoying (screenshake 2014 keynote)
It's Hard To Make Games
Indie Game Basics - Vlambeer
Looter Shooter Devs Still Don't Understand Loot | Design Delve
Practical Law 101 For Indie Developers: Not Scary Edition
every step to actually make your dream game (then sell it)
You Suck at Showcasing Your Game
Rami Ismail (Screenshake 2017 Keynote)
Lessons Learned Making Gunpoint Quickly Without Going Mad
Rami Ismail to indie startups: You Don't Stand a Chance - Control Conference 2015
Jonathan Blow: Indie Prototyping
Vlambeer: Sincere Game Design (DevGAMM Moscow 2014)
Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013
i made this indie game and it changed my life
Lecture 13 - Fri Sept 20 - AU24
[Design Deliberation] - Luftrausers and Flow Theory
Everything I Said Was Wrong: Why Indie Is Different Now
1 Year of Developing My Game in Godot