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Narrative Mechanics - How Missile Command Tells a Story - Extra Credits
Extra History
19 มี.ค. 2012
การดู 374,408 ครั้ง
Piracy - How Can the Game Industry Stop Illegal Downloads? - Extra Credits
Cutscenes - A Powerful (and Misused) Narrative Design Tool - Extra Credits
Heavy Metal Art
Game Writing Pitfalls - Lost Opportunities in Games - Extra Credits
Depth vs Complexity - Why More Features Don't Make a Better Game - Extra Credits
Stroads are Ugly, Expensive, and Dangerous (and they're everywhere) [ST05]
วิดีโอเกมเพลง - วิธีการสร้างชุดรูปแบบตลอดกาล - เครดิตพิเศษ
Missile Command - Atari Archive Episode 54
Plot Driven VS Character Driven Stories
Non-Combat Gaming - How to Make Social Mechanics Fun - Extra Credits
Sympathy for the Villain.
Myers Briggs and Character Creation - Psychology in Game Design - Extra Credits
Do You Copy? Dialog System and Tools in Firewatch
Why Do We Play Games?
What if the Cuba Missile Crisis Went Hot?
The Secret to Great Characters — Characterization Explained
Graphics vs. Aesthetics - Why High Resolution Graphics Aren't Enough - Extra Credits
The History of D&D Hasbro Refused to Learn From
The Hero's Journey - II: Analyzing Journey's Mechanics as Metaphors - Extra Credits
Choice and Conflict - What Does Choice Mean in Games? - Extra Credits